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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
neil-gaiman

vbartilucci asked:

Have you ever gotten in trouble for "defacing" your books in airports, like Anthony Mackie once was for signing his posters in a Michaels?

Not yet.

I was apprehended once in Salt Lake City Airport – they said they’d been on the lookout for me because I had signed books the last time I’d gone through, six months ago, so they were on the alert, and then they went into the back and made me sign all the other books by me that they had. But that’s the only time, and I didn’t get in trouble.

neil-gaiman

ghostly-starrs asked:

Hello Mr Gaiman! I have a picture of Crowley and Aziraphale (and their younger sibling Bramble) as to your request!

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And one spare one of Crowley (with bramble hiding in the back) as it is the clearest one I have at the moment while they still live at my grandmothers

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(fun fact, Crowley AND Aziraphale both hatched while I was singing queen songs, specifically don't stop me now..)

Aww…

another-rpg-sideblog chaoticdumbasshalforc
chaoticdumbasshalforc

“Players use sign language to cast spells during combat and solve puzzles while roleplaying, using the alphabet to conjure their elemental powers. As well as handouts provided to each player, Inspirisles features video tutorials produced by Deaf consultants. Oxenham says that the mechanics will allow players to engage with Deaf culture, alongside developing their communication skills from fingerspelling the alphabet to holding basic conversations in ASL and BSL.

The RPG’s setting draws from traditional Arthurian legends and Celtic folklore, as well as ‘80s fantasy flicks such as Labyrinth and The Neverending Story. Players’ heroic teenagers, known as Pendragons, are tasked with healing the World Tree afflicted by the negative force of Disbelief. Aiding them will be the game’s GM equivalent, the Grail Guide, who represents the characters’ ancestral link to King Arthur and Guinevere.”

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The core rulebook also includes rules for creating characters, running sessions and information on the history and geography of the game’s world, illustrated throughout with Celtic-inspired knot art. The book features safety tools including a consent questionnaire, reflection mechanic and X card, as well as Dyslexia-friendly fonts and alt text for accessibility.

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Seen on Dicebreaker.com and is relevant to ma interests!

another-rpg-sideblog

https://hatchlingdm.itch.io/inspirisles

rpg inspirisles sign language
clientsfromhell

Takes Less Than An Hour To Destroy Your Argument

Our development team is working on a content management system for a corporate client. It is a big system that administered units produced in a variety of languages and applications and, as a result, requires careful user interface design and a lot of backend code.

We are doing a show and tell with our partially working system for a couple of corporate VPs to get their feedback on the design. We take a lunch break, and when we got back, the two VPs said they have something they want to show us.

They proudly present a series of PowerPoint slides that show where they want the buttons and pick lists placed.

Client: “There, see? This is the arrangement that makes the most sense to us. Can you do this?”

Me: “Certainly.”

Client: “You know, I really don’t understand why it takes your team so long to design these interfaces. We knocked this out in about an hour.”

The entire team sits there stunned until the senior programmer – a man of very few words – points to a button on the PowerPoint screen.

Programmer: “What does this button do?”

Client: “Well, clearly it administers the training and testing selected by the user.”

Programmer: “If I click it right now, it will do that?”

Client: |Well… no. Actually, it doesn’t do anything yet.”

Programmer: “That’s why it only took you an hour.”

Source: notalwaysright.com
clientsfromhell

Logo Away, Part 2

My friend brings work to me from clients who request design services. I never actually meet or speak to this client; my friend is the middleman.

The client has a gym, and he wants a logo and some illustrations for a children’s martial arts class. The client gives clear direction, and the concepts are straightforward, he even provides his own version as a reference.

The client decides to go with my work instead of the work he provided as a reference. I am paid in full, and I quickly forget about the job.

Months later, my partner and I bring our son to his playgroup at the local community centre. We talk to other parents while our son plays with the other kids. There are a pair of parents there for the first time, so we introduce ourselves and chat with them. The dad and I get along great; we end up talking about what we do for a living, and naturally, this guy brings up the gym he runs. At that point, he hands me his card.

It has the logo I had made months earlier, and the back featured both of my illustrations! I remarked that the design work is quite well done, with the aim to jokingly introduce myself as the designer, but then he responds:

Client: “Thanks mate! I designed the logos and cartoons myself, start to finish!”

We did not become friends.

Related:
Logo Away

Source: notalwaysright.com