That dress, plus Kane cosplaying as The Master.
[ID: part of a diagram of a space shuttle. The main engines are labeled, “This end should point toward the ground if you want to go to space. If it starts pointing toward space you are having a bad problem, and you will not go to space today.”]
Here’s the source with the full image, for anyone interested!
This is from Randall Munroe’s “Thing Explainer” which is a book that explains complex scientific concepts and inventions using only the 1,000 most common words in the english language. It is exquisitely informative, a triumph of sicence communication and the FUNNIEST GODDAMN THING. (What If?, also by him is incredible as well)
Link to purchase in the US and several other countries, if you wanted to be amused and maybe learn a thing: https://xkcd.com/thing-explainer/
historicalbeauties
sartorialadventure
Oh god here goes my heart! I love everything in those genderfluid outfits by Kei Hirabayashi from Tottolink/Bottomall*: the lacy haori, the kimono paired with a shirt, the skirt + in your face belt, the boots. Fashion goals all the way!
* They promotes inclusive fashion anyone with or without disabilities can wear, including wheelchair friendly items like this vest (with shorter back for comfort) or this padded skirt (for warmth and easy dressing):


lydiajoypalmer
Part 1 of @racketghost‘s 13 days of halloween!
Basically take spooky prompts and make it South Downs fluff.
Prints available soon!
ghastly7 asked:
Hi Neil!
I always seem to struggle with knowing how much I should describe things in my writing (settings, character appearances, etc.) without ending up over-explaining, and so I often end up describing very little and leaving most things up to imagination. How do you find that balance?
Thanks!!!
Read.
Read authors who lean into dialogue and only describe things they need to, like Elmore Leonard. Read authors who describe and only do dialogue where they need to (Susanna Clarke’s lovely novel Piranesi for example.) Read authors from long ago who write more descriptions and more dialogue than anyone would these days (Dickens’s Bleak House, say.)
What do you enjoy about the different ways of writing? What don’t you like? Try and do the stuff you enjoy in your own writing.
And remember, there are no rules. A novelist friend of mine writes all the dialogue first, like a play. Then they go in and fill in the descriptions of place and action on the second draft. It works for them.
ahmedalsheikh asked:
What do you think of the heroic fantasy or “sword and sorcery” genre?
I feel about it the same way I feel about pretty much all genres: Sturgeon’s Law applies. 90% of it is, to some extent or other, crap, and 10% of it is art.
And I love that 10%, and would include in it, for example, all of Fritz Leiber’s Fafhrd and the Gray Mouser stories (for which “Sword and Sorcery” was coined) and the Barry Windsor Smith comics adaptation of Robert E. Howard’s “Red Nails”.
gootie asked:
Hi Neil. I know it's been a minute since you've written a comic but I have questions about the process. Do you provide the artists with a fully written script or do you provide a loose plot outline? Does it depend on the artist you're working with? Thanks for your time. I find all of your answers on Tumblr valuable
I’ve only once done the plot-first thing, with Sandman Midnight Theatre, where Matt Wagner and I plotted it, Matt wrote the plot into something that Teddy Kristiansen could draw, and then I wrote the captions and dialogue after it was written. It was an interesting way of working. Everything else has been a script, normally fairly detailed.
borgcast

