When Rivers Were Trails
is a “Native-themed decision-based RPG” based on the classic Apple ][+
game “Oregon Trail,” in which you play an 1890 Anishinaabeg person who
has been forced off your land in Fond du Lac, Minnesota and must migrate
through the northwest to California.
The game was created by Elizabeth LaPensée – an Anishinaabe game
creator from Baawaating – and a team of more than 20 indigenous writers
and artists, including visual artist Weshoyot Alvitre and composers
Supaman and Michael Charette.
LaPensée says that she used to joke that she wanted an Oregon
Trail-style tee with the slogan “You have died of colonization,” and
that was the germ of the idea that she pitched to Dr. Nichlas Emmons for
the Indian Land Tenure Foundation’s project to develop K-12 Lessons of Our Land curriculum.
The writers used drew on their own families’ stories of displacement to craft the narrative and interactions in the game.
Terry had originally meant to type something much closer to Aziraphael, but then he didn’t, iirc. There are fun interviews out there where he talks about it, although I have failed to find any with a hasty google, Which just means more fun for you, finding them.
I have no idea if this has been asked before but it's been on my mind since forever: why does aziraphale own a bookshop if he dislikes selling the books? Why didn't he decide to make it a library
A library? Can you imagine how much personal interaction he’d have to have with people if he was librarian? And the books would just go home with people, and there’s no knowing what they’d do to the poor things. Spilled tea and turned down corners and that’s just the start of it. No, if you’re giving a good home to books, Aziraphale is certain that a used bookshop is a much better way not to sell anything or deal with human beings.