every star trek has that one womanizer character, the one thats always getting laid and is always flirting with every attractive alien they come across. tos had kirk, tng had riker and ds9 had………………quark
tease the fuck out of me
every star trek has that one womanizer character, the one thats always getting laid and is always flirting with every attractive alien they come across. tos had kirk, tng had riker and ds9 had………………quark
you’ve already won me over in spite of me
so don’t be alarmed if i fall head over feet
and don’t be surprised if i love you for all that you are
i couldn’t help it - it’s all your fault
I love it when old-school tabletop RPGs set forth rules for a particular activity, and the tone of the text is just “obviously this is something real roleplayers wouldn’t be interested in, but you fucking degenerates are going to do it anyway, so it’s incumbent upon me, your humble author, to make sure you at least do it right”. Like, tell us how you really feel!
I really, really want an example now
i think the most recent example I’ve run into would be the revised edition of Stars Without Number. For the most part, it sets forth a very conservative stripe of science fiction: AIs will inevitably go crazy and kill everyone, altering the human genome for any reason other than fixing congenital diseases is intrinsically wrong, socialist polities are always dystopian and corrupt, and so forth. Then it turns around and does a whole chapter on post-scarcity transhuman campaigns that’s explicitly prefaced with a lecture about how sensible players and GMs will
obviously
want nothing to do with this nonsense, after it which proceeds to set forth like seventeen pages of detailed rules for modelling reputation economies and putting your brain into a squid.
Myconids, fungus people. I imagine the spindly ones must move like the brooms in Fantasia, bouncing up and down to the tune of The Sorcerer’s Apprentice. (Jim Roslof, AD&D module A4: In the Dungeons of the Slave Lords, originally used as the final round of the open tournament at Gen Con XIII, TSR, 1981)
I always appreciated their symmetrical four-fingered hands. Great creature design.