Luce is a bit of a chunky boy, but he’s doing his best!
Is that schadenfreude I taste?
There is, of course, a pattern somewhere for fingerless gloves that split your fingers into the LLAP gesture, right?
Right?
Please don’t tell me I have to draft this, I don’t know how yet.
“You’ve been the leader for… how long?”
“Ten years,” said the mayor.
“Isn’t it hard?”
“Oh, yes. Oh, yes. Everyone argues with me all the time,” said the mayor. “Although I must say I’m expecting a little less arguing if all this works out. But it’s not an easy job.”
“It’s ridiculous to have to shout all the time just to get things done,” said Darktan.
“That’s right,” said the mayor.
“And everyone expects you to decide things,” said Darktan.
“True.”
“The last leader gave me some advice just before he died, and do you know what it was? ‘Don’t eat the green wobbly bit’!”
“Good advice?” asked the mayor.
“In his world, yes,” said Darktan. “But all he had to do was be big and tough and fight all the other rats that wanted to be leader.”
“It’s a bit like that with the council,” said the mayor.
“What?” said Darktan. “You bite them in the neck?”
“Not yet,” said the mayor. “But it’s a tempting thought, I must say.”
“It’s just all a lot more complicated than I ever thought it would be!” said Darktan, bewildered. “To be a leader you have to learn to shout! But after you’ve learned to shout, you have to learn not to!”
“Right again,” said the mayor. “That’s how it works.” He put his hand down on the desk, palm up. “May I?” he said. “I want to show you something.”
Darktan stepped aboard and kept his balance as the mayor carried him over to the window and set him down on the sill.
“See the river?” said the mayor. “See the houses? See the people in the streets? I have to make it all work. Well, not the river, obviously, that works by itself. And every year it turns out that I haven’t upset enough people for them to choose anyone else as mayor. So I have to do it again. It’s a lot more complicated than I ever thought it would be.”
“What, for you, too? But you’re a human!” said Darktan in astonishment.
“Hah! You think that makes it easier? I thought rats were wild and free!”
“Hah!”
– on reaching an understanding |
Terry Pratchett, The Amazing Maurice and his Educated Rodents
Chris, you set standards for yourself no one could meet. You
treat everyone on board like a human being except yourself, and now
you’re tired and you–
I did not expect an indie developer to deliver a team-based shooter for the Switch with a concept as strange and compelling as Splatoon, but Swiss studio Cosmoscope has something here with Morphies Law:
“The basic law of the game is simple: Each weapon hit transfers mass from the victim’s inflicted limb to the corresponding limb of the wielder of the weapon. As an immediate consequence, skilled players become tall and easy to hit, whereas beginners shrink until they become difficult targets. Highly skilled players may therefore play with casual players in the same match and both can enjoy the Game. Your skill will not be expressed by your kill-death-ratio, but by your body size.
Different body sizes require different strategies. A player with tall legs can jump on buildings, small players can hide in tiny holes. The size of every limb has an impact on your abilities and properties. For example the behavior of your butt-rocket depends on the size of your lower body. A successful player adapts to his own body-size.”
I love the concept’s built-in way of scaling the difficulty for people who might not be great at shooters (people like me lol):
The “robot morphology driven 3D shooter” is slated to launch as a console exclusive for Switch this winter (a PC version is also in the works).
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