1.5M ratings
277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
tinsnip
tinsnip

Okay, I just saw a post about how “Chief O'Brien can’t stand Dr. Bashir, let’s stick them together in every episode,” and the thought of it just cracked me up, like:

Maybe this is how you work your way into Miles O'Brien’s heart: by repeated, daily abrasion.

Maybe when he met Keiko Ishikawa on the Enterprise–on an ill-fated double-date? Who knows?–she was abrasive as hell and rode his ass about every little thing he did throughout the whole date and finished off by beating his ass at bowling, and when he got home he just shuddered, like, Thank God that’s over, because I cannot stand that woman.

But he kept running into her. Every day. The Enterprise is only so big, after all, and they both kept ending up in Ten-Forward at the same time, or sitting next to each other at concerts, or awkwardly running into each other at the gym, and of course they had the same friends, so he just couldn’t get away from her, and every time it was the same thing:

“Oh, hi, Miles.” With disdain.

“Nice shirt, Miles. Did you not know this was a formal event?” With a brow raised.

And he just grits his teeth and smiles. “Hello, Keiko.”

And it’s every day, every day, until one day he doesn’t see her, and that night he’s putting on his pyjamas and cleaning his teeth and climbing into bed and he can’t quite fall asleep, something’s wrong, something’s missing…

But the next day he sees her as he passes the botany lab. He leans in to wave a hello. She looks up at him and smiles for half a second before frowning. “Aren’t you going to be late for your shift?”

And he falls in love, right there. By slow, repeated, scraping abrasion, Keiko Ishikawa has tunnelled right into his heart.

And who knows. Maybe it’s the same with Julian. Maybe it’s I hate that guy, I hate that guy, over and over he sees him, God damn it, paired on another mission, and then one day Dr. Bashir’s gone off to do something and Miles says to Keiko, “Thank God, at least there’s one day I won’t have to put up with Dr. God’s Gift To Humanity.”

Keiko just smiles. She knows.

And then she gives him shit about something.

howtofightwrite

Anonymous asked:

So it's obvious that trying to knock people out is mostly unrealistic and often times lethal. But what about when someone is tired from their injuries? Is there a difference between passing out and being knocked out? Where's the line? Can trauma from head hits not knock someone out, but result in passing out? Can being knocked out for more than a few seconds be bad news, but passing out for hours just be regenerative, and if so what would cause that distinction to physically manifest?

howtofightwrite answered:

The distinction between passing out and knocking out is very simple:

1) Passing Out: Your body is so tired that it can’t go on.

2) Knocking Out: Someone else is traumatically forcing your brain to rapidly shut itself off by convincing it that its dying.

When you’re talking about hitting someone in the head as opposed to strangulation, this generally means a concussion. They have hit your head so hard your brain has bruised itself against the inside of your skull and you have now gone unconscious. When you punch someone in the head, you have zero control over what actually happens to them. You can hope, but you can’t control it. In comparison to a choke hold, where you have almost total control over their body and can feel for the moment they go limp (and a mistake is still going to potentially end their life), it isn’t worth it as a tactical choice.

Humans are persistence predators, they can go and go and go for a very long time. You have to work pretty hard to physically exhaust them to the point where they’ll collapse on the battlefield. Their brain/body will usually stop them long before that point arrives. When you’re talking about combat, they’re far more likely to die before they ever reach a point of total exhaustion. We’re talking days without rest, the kind you’re only ever likely to encounter in mass battles or with a character who is being hunted.

The truth is that if you see a character who has been consistently knocked out multiple times on screen, they’d either be suffering from serious damage to their brains or dead. Most of them would be dead. If you ever feel like testing the theory out, go check out the late life prospects for boxers and football players who’ve sustained several concussions over the course of their careers.

The whole “knock someone out to get rid of them” is a Hollywood trope built for narrative convenience. The actual process of physically subduing someone is long, drawn out, and takes a great deal more energy and effort than a one, two punch or a knife to the gut.

The “Knocking Out” Contrivance in media acts like character death but without the audience having to evaluate the protagonist’s morals or the narrative’s values. They maintain their “good guy” street cred, and the audience doesn’t have to ask the questions. We switch easily from one scene to the next without any of the hoopla. The audience gets their action sequence and no one needs to feel bad. It’s a bloodless death. Or it’s a scene transition, or someone’s been taken prisoner without the author having to figure out how they move tie them up, move them, and get them from Point A to Point B. (Nevermind that it’s actually much harder to move dead weight than it is someone who is conscious.)

It’s lazy.

No, yeah, it is.

It’s there for shock value when the protagonist is taken prisoner.

Still, if you want to use this narrative contrivance in your story you can. No one will stop you. The vast majority of general audiences won’t question it. Judging by the number of questions we’ve received about this topic alone, people do commonly think the knockout genuinely works as a tactic for subduing the enemy. However…

The “Knockout” is prevalent in media because it is a convenient narrative tool.

If you’ve got a burning need to use it then use it, just don’t sit there and try to say it’s “realistic” or safe after the fact. It isn’t. Accept the narrative knockout for the bit of smoke and mirrors it is, and move forward.

It’s part of a collection of tropes that I like to call “Feel Good Violence”. They have no relationship to reality or responsibility, but they’ll make the audience feel good and the character seem powerful. It is “Feel Good”.

So, that’s it. I have nothing more to say that we haven’t covered in previous posts about head injuries. Unless @scriptmedic has anything they’d like to add, we’re done with the topic for now.

-Michi

This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron. Every contribution helps keep us online, and writing. If you already are a Patron, thank you.