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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
aperturepiercing-deactivated201
aperturepiercing:
“ This lovely lady was such a delight to pierce! She chose to have her helix pierced with this gorgeous cluster with a combination of brown, amethyst and white CZs from Anatometal.
✨@anatometalinc💎
#piercing #piercings #pierced...
aperturepiercing

This lovely lady was such a delight to pierce! She chose to have her helix pierced with this gorgeous cluster with a combination of brown, amethyst and white CZs from Anatometal.


✨@anatometalinc💎


#piercing #piercings #pierced #piercingsofinstagram #piercingaddict #ear #earpiercing #cartilage #cartilagepiercing #anatometal #cluster #titanium #swarovski #swarovskicrystals #legitbodyjewelry #legitpiercingslook #appmember #safepiercing #aperture #aperturepiercing #poulsbo #littlenorway #kitsap #bainbridgeisland #silverdale #bremerton #portorchard #206 #360 (at Aperture Professional Piercing and Fine Jewelry)

thecraftychemist
sciencealert

NASA has just announced funding for eight ambitious new space projects, which include the development of new habitats far away from planet Earth, a magnetic force field system, a deep sleep chamber for astronauts travelling to Mars, and self-assembling outposts to act as stop-off points on the way to the Red Planet.

If these all sound a little ‘out there’, it’s because they’re entries in NASA’s Innovative Advanced Concept (NIAC) Program - responsible for exploring far-off technologies that might one day prove invaluable in our exploration of space. Ideas chosen for NIAC not only need to sound cool and exciting on paper, they also need to be technically plausible.

Let’s start with those deep sleep chambers, officially known as Vision System Torpor Habitat designs. As Gizmodo’s Ria Misra reports, it’s not quite a cryo-sleep chamber like the ones you might have seen in the movies – it’s more a chamber designed to medically support astronauts while in a state of deep sleep.

Hang around the messageboards for most amateur adventure game design software and you’ll find a lot of new designers releasing their first games. Of these, a depressingly large amount will have a title with some variation of ‘ESCAPE FROM MY HOUSE’, with sprite rips from other games for characters and line drawings for backgrounds, so that the whole mess looks like Roger Wilco is taking a walk through a 2-year-old’s colouring book. This phenomenon exists because of people who like the idea of designing their own adventure games but don’t have a story to tell. And if you don’t have a story to tell, you’re not making an adventure game so much as you are blowing your nose on your computer screen.
Ben ‘Yahtzee’ Croshaw, found at http://www.adventuregamers.com/articles/view/17875
snicker game design storytelling