Alex Schröder gives some good advice on designing a dungeon for your RPG.
Let me provide some context: I like short dungeons. These dungeons would all make good candidates for theOne Page Dungeon Contest even if they’re usually a lot less sophisticated compared to other entries. I think this is important: if you’re not planning on publishing your dungeon, don’t use published dungeons for comparison.
This is why my dungeons are shorter, the map is cruder, the key is terse.
























