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Did you participated in the “Pizza orgy”?

Bill Tiller: Oh yes, one for Brian’s Dig and the other for Sean’s. Both were stressful. At the first one […] a programmer came up to me asked me to stop playing, or to give someone else a turn. This puzzled me. Afterwards I found out that there was a crash bug that I was rapidly moving toward and the programmer didn’t want me to expose it.

– Interview with Bill Tiller, The Dig Museum, March 2005


What was the most difficult or problematic thing to do on The Dig?

Gary Brubaker: Brink. The original design (for Sean’s version) had Brink with you virtually the whole time. […] Unfortunately we found a bug late in development that required a huge redesign (both code and puzzle structure). So we just stuck him in a room with a crystal machine. It was very disappointing.

– Interview with Gary Brubaker, The Dig Museum, May 2005


“Congratulations! You have discovered the first bug in this game.”

Hero’s Quest: So You Want to Be a Hero (Sierra, 1989)


I remember while watching Prometheus how much it reminded me of The Dig: a primitive, barren world, alien ghosts, ancient ruins, glowing hieroglyphs, alien space craft, dangerous monsters, astronaut archaeologists, aliens interacting with primitive man, a mission sponsored by a rich guy who dies (just like Toshi [Olema]). I wonder if David Lindelof ever played The Dig?

– Bill Tiller, interview with Adventure Gamers, June 2013


“Big things have small beginnings.”

– David 8, Prometheus, 2012 (directed by Ridley Scott)