Morphies Law is definitely worth following ⊟
I did not expect an indie developer to deliver a team-based shooter for the Switch with a concept as strange and compelling as Splatoon, but Swiss studio Cosmoscope has something here with Morphies Law:
“The basic law of the game is simple: Each weapon hit transfers mass from the victim’s inflicted limb to the corresponding limb of the wielder of the weapon. As an immediate consequence, skilled players become tall and easy to hit, whereas beginners shrink until they become difficult targets. Highly skilled players may therefore play with casual players in the same match and both can enjoy the Game. Your skill will not be expressed by your kill-death-ratio, but by your body size.
Different body sizes require different strategies. A player with tall legs can jump on buildings, small players can hide in tiny holes. The size of every limb has an impact on your abilities and properties. For example the behavior of your butt-rocket depends on the size of your lower body. A successful player adapts to his own body-size.”
I love the concept’s built-in way of scaling the difficulty for people who might not be great at shooters (people like me lol):
The “robot morphology driven 3D shooter” is slated to launch as a console exclusive for Switch this winter (a PC version is also in the works).