I don’t ask for much out of an adventure game. Give me a vaguely coherent plot, a functional interface, a sense of what to do next, and constructive feedback about my actions—honestly, this is like asking for a car with a discernible front and back end, a steering wheel that moves when you turn it, a gas pedal that isn’t hidden in the trunk, and lights on my dashboard that display icons of unbuckled seatbelts and gas pumps instead of Morgan Freeman and apple pie. Is this really too much to ask?
No. For what might be the first time in adventure game history, no, that is not too much to ask. And we have Space Quest: Vohaul Strikes Back to thank for that.
Read the full review on GameCola.





