If you, too full to eat a pie of dubious unknown origins, decided to throw a pie at an angry Yeti in a QfG game, you’d have an even angrier Yeti covered with meringue who wanted to eat your face. We wouldn’t have designed the puzzle that way in the first place. The best way to avoid such paradoxes is to not design stupid, one-problem, one-solution puzzles.
Lori Cole Hero-U » Blog Archive » A Matter of Life and Death
(buuuuuuurn!)


